
These accounts all start at level 30 and will all be placed in a different queue than normal low elo players. Riot games should introduce a feature where High elo players can create “new” accounts that are attached to their current accounts i.e., they share the skins and champions but not the level, MMR, and LP. This way, all the high elo players will come online around the same time, thus lowering queue times and increasing competitive gameplay. This feature I have personally come up with is a feature to have special LP boost times in higher elo games.įor example, Riot can say that from 5:00 PM TO 10:00 PM every day they will have an LP boost where players who play during those hours will gain higher LP. This will make everyone play nice, whoever has a good behaviour gets rewarded with extra LP and whoever has a bad behaviour keeps getting punished with lesser LP. Riot should introduce a feature where having a higher honour level lets you have higher LP gains, and a lower honour level have lower LP gains.
#TFT LONG QUEUE TIMES FREE#
Honor Level Special RewardsĬurrently, the Honor level of a player has no effect in the game apart from a badge and free cosmetics. If 4/5 players agree, everyone dodges without taking any penalties and can continue the queue.Īlso read: Best League of Legends Players 3. Having a feature where all the players in champ select can have a voting system to dodge without any penalties. This is a tight line that Riot has to walk because dodging is an important safeguard against players getting trolled in the lobby by another player, playing with a teammate on a champion they’re unskilled on, or just playing with a comp that has narrow win conditions.

It sucks to wait in queue for upwards of 10 minutes only to get in a lobby that someone dodges at the last second. A Vote System for Dodgesĭodging has become a big problem in high elo as players complain about the long queue times. A player going 0/10 in Silver is very different than a player going 0/10 in Grandmaster and it shouldn’t just be brushed off as “having a bad day.” Bad days happen to everyone, yes, but players in this high of a skill bracket should be better prepared to avoid huge losses.Īlso for players who have been inting consistently should get IP banned so that they cannot create new accounts and ruin more games. For instance, the definition of “intentional feeding” should be much harsher in high elo than in low elo. I would suggest that Riot intensify their existing rules for players in this high elo and add additional ones. Because of the high skill level, low player count, and the increased scrutiny these players are under, behaviour that might be acceptable in say, Bronze elo, would be game-breaking in high Diamond and above. The thing about high elo solo queue is that you have to think about it and its problems separately from those of the general population. With these five ways, Riot can reduce the number of smurfers and increase the amount of challenge in every elo of the game. and absolutely smash the game because of their skill level. These problems also eventually affect the low elo players as the high elo players then create smurf accounts for lower queue times, dodging, etc. Issues from AFKers, intentional feeders, soft feeding, dodging, queue times, and unbalanced teams are all huge problems for high elo players.

If you listen to the opinion of the most popular high elo players, streamers, and professionals, League of Legends has never been in a worse state than it is in Season 12. This is something we definitely need as many high elo players of League of Legends are upset about the quality of their solo queue games. Here are the 5 effective ways which Riot should really consider implementing in order to keep the majority of players happy. There are lots of smurfers, booster and of course, trolls. If you're planning on testing out TFT any time this week, be sure you have something to do while you wait - and don't miss it when the queue pops.Solo queue has never been in a worse state. Riot shared a bit more comprehensive information about their temporary restrictions on the League of Legends developer blog, where they also explain why features like Practice Mode and Custom Lobbies are mostly unavailable this week. After all, a longer queue is better than a server crash. The queue times are a part of the temporary restrictions that Riot is using to prevent server issues during TFT's launch. Why are there such long queue times in Teamfight Tactics?

Players have taken to Reddit and Twitter with screenshots of queues up to an hour long. TFT officially launched in the North American region yesterday, but Riot Games has been throttling the queue to play, leading to some pretty incredible waiting periods. Teamfight Tactics long queue times are preventing players from playing the game.
